So this is a project that I have started working on after watching this video:
Basically in this video, the author has used Max/Msp, Jitter and Flash to create this game of Pong. He is using his voice volume to control one of the paddles of pong and the second paddle is controlled by a motion sensor picking up the yellow scissors from his live video camera.
I have started working on a four paddle game of pong using a program called processing. Processing is a free, open source program using its own language to program animation, graphics, digital art, games and much more.
I have used a basic code to get the backbones for my game of pong. I wanted it to be a four paddle game to make it faster and more fluent. My thought is to have 4 microphones, each controlled by either pitch or volume. Every time a players paddle strikes the ball I want a random sample specific to that paddle to trigger. On the event of no paddle striking the ball, a loosing sample will be played. basically the paddles are a trigger to set of random samples, manipulated and controlled withing max/msp. As well as the paddle strikes a constant musical extract or ambient sound would be playing in game to keep the music fluent with the loops adding to the music and making it new.
I'm wanting this to be an interactive experiment as well as a compositional experiment.
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