Saturday, 25 September 2010

The Guitar is dead!

Well not quite. But imagine if you could play the guitar without having a real guitar by your side. The ultimate portable guitar!
While looking through websites I found a guy named Shu Uesugi who has designed a new arduino based "air guitar interface" using a nintendo wii nunchuck and a golf glove with added flex sensors.
Shu used arduino hardware.
Shu has designed a code in arduino which is then sent out to the hardware device that contains the oaths to the flex sensors, wii controller and to the sample library of guitar sounds (jfugue).
The wii nunchuck is used for its motion sensor, when it is motion down or up it is as if you are strumming the guitar, when the nunchuck button is pushed in it is as if you are picking notes, the two other buttons on the wii remote allow you to shift up an octave and to get distorted guitar sounds. The flex sensors on the golf glove is then used to hit the different notes as if it were a fretboard.
The design has its flaws and you obviously need to be connected to the computer to change your samples depending on what scale etc. you are wanting to be in. The idea however is genius, surely this will at somepoint take of in the games industry to take over the guitar hero style guitar playing and at one point or another could really change the way we think of building and playing real musical instruments.

Air Guitar from Shu Uesugi on Vimeo.

Tuesday, 21 September 2010

Gaming with music

Looking through random game pages on the internet, I found this interview with Neil D. Voss, the composer of Tetrisphere for the Nintendo64 and Racing gears for the gameboy advanced. These may not be highly acclaimed as pivotal games but his composition work on Tetrisphere earned him the best soundtrack award from "nintendo power".

This isn't too techy as such but writing music for video games is something that really interests me, and writing music for older consoles (although the N64 isn't too old it is still only 64 bit) a very interesting area. The interview itself is a good insight into a games composers view on writing for such a console.

http://uk.ign64.ign.com/articles/060/060225p1.html

Thursday, 16 September 2010

First Posting

Ok, so i've had my first performance technology class and have left baffled,confused,excited and inspired with the workings of maxmsp. This is something i'm definitely going to have to get my hands dirty with and start working on as soon as possible!
In the mean time I was doing the usual youtube surfing looking for new ways to enjoy my ableton live software when i came accros this video of somone using their ipad as an ableton controller... who'd have known that the ipad would actually be useful for something!



the drum machine touch pad at around 1:30 is awesome!
If apple or any other competing company spend more time and money utilising ipad technology with this sort of musical integration, things are going to get very exciting!